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Crowdsourcing with serious games for defence procurement: reducing 'In-Service' modifications through early mass-user engagement

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poster
posted on 06.12.2016 by Ed Oates

Poster presentation at the 2016 Defence and Security Doctoral Symposium.

This study takes a novel approach to Human-Computer Interface design within defence procurement. Through the use of a Serious Game, developed using Open Source coding techniques and internally Crowdsourced, the detailed design of defence equipment is developed through a wider than usual range of user perspectives. Initial results show a quantitative and qualitative link between user designed features and mission success.

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